I was doing some research...and I noticed that according to http://www.nintendo.co.jp/ir/en/library/historical_data/index.html (under consolidated sales transition by year) that lifetime software shipments are available by platform.
Here are lifetime totals for software shipped through Dec 31 2007.
NES software shipments ~500 million (61.91 million NESs shipped in total)
SNES software shipments ~379 million (49.1 million SNESs shipped in total)
N64 software shipments ~225 million (32.93 million N64s shipped in total)
GC software shipments ~208 million (21.72 million GCs shipped by this point)
Wii software shipments ~113 million (20.13 million Wiis shipped by this point)
Lifetime attach rates by shipments:
NES - 8.1 games/console
SNES - 7.7 games/console
N64 - 6.8 games/console
GC - 9.6 games/console (to date)
Wii - 5.6 games/console (to date)
Can't really see Nintendo shipping under 60 million Wiis lifetime in any circumstance, and I don't see attach rates dropping...people buy more games with time. So I think we can say 335 million units of software is the lowest amount of software that Wii will sell realistically.
Imagine if the console hit PS2 numbers (125 million) with an attach rate like the NES (8 games). That would be 1 billion games sold. Most at $50/pop, along w/ profitable hardware....could $100 billion in revenue from Wii alone (games, consoles, liscencing, accessories) be possible over its lifetime??
Some of this stuff is mind boggling.
Edit:
Here are the shipped software numbers through 3/31/08, the above data is through 12/31/07
Wii ~ 148.4 million/24.45 million Wiis
GC ~ 208.4 million/21.74 million GCs
DS ~ 369.6 million/70.6 million DSs
GBA ~ 376.6 million/81.06 million
Wii Software: Wii Hardware = 6.07:1 (10% increase)
GC Software: GC Hardware = 9.59:1 (unchanged)
DS Software: DS Hardware = 5.24:1 (2% increase)
GBA Software: GBA Hardware = 4.65:1 (unchanged)
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