to celebrate the new Sony forum.
Konami http://www.ps3fanboy.com/2007/05/30/silent-hill-5-interview-if-ps3-sells-it-could-be-exclusive/Tsuboyama - claims Blu-ray will be a very necessary asset in their development of the game. The PS3, he says, is tough to work with, but when they get used to it, the processing power will be far beyond the other consoles. Konami and the team behind Silent Hill have looked at the current consoles and concluded they all have limitations that hamper their ideas for the game and delay progress. Except the PlayStation 3.
SquareEnix - http://www.ps3forums.com/showthread.php?t=75579
"It's very interesting to explore the new hardware. When you've managed to harness the power in it the results become unbelievable. We're accomplishing things you hardly can manage without the PS3. The PS3 is such a powerful machine that the technical possibilities have a great influence over the game design and in the end, the entire game experience."
Kojima - http://www.gametrailers.com/viewnews.php?id=4375
"The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well," he explained. "The 360 is a DVD, Wii is almost like a TV channel. Like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware"
Factor 5 - Julian Eggebrecht Ign weekly ep 43
"The very basic fact is you could not do this engine completely as you see it there on any other system but the PS3. We got so much physics running, so much animation running, we got the levels with 25,000 soldiers where we have to simulate the army combat which is going on on the ground we got all these dragons being animated of course. I think it would have been absolutely impossible on any other platform let alone a previous generation.
Free Radical - http://www.worthplaying.com/article.php?sid=43353&mode=thread&order=0
"It’s great. Working on PS3 has allowed us to create vastly superior environments that verge on photorealism – full-screen effects, High Dynamic Range (HDR) and obscenely complex shaders. Its more challenging than ever before, but the power is greater than anything else that’s out there."