Gameplayer: So you’re saying that RFG is pushing the hardware as far as it can go? Squeezing every drop of juice out of the Xbox 360?
Rick White: Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down. We evaluate every little change in the game, and then we run our tools on it to make sure it isn’t going to break the game and then we move forward, so it really is about pushing the engine as far as we can, and pushing the hardware as far as we can, and then looking at what is the next set of hardware that’s going to come out. Where can we take it then? You know we’re already thinking about if we had XYZ X number of years from now, what would we do with our engine?
Gameplayer: So you’ve got a lot of plans for this engine?
Rick White: I think as the consoles grow, be it the 720 or whatever, it’s going to increase our ability to deliver a better looking game with more destruction, or more dense environments. I mean, one thing we have now, because we’re throwing so many polys around we’re not as dense as Saints Row 2. One thing that you could see with a more powerful console with more dense environments.
Gameplayer: We see a lot of developers these days juggling multiple projects, what’s the secret to success?
Rick White: That’s an interesting question. I think part of it is timing, part of it is luck, and it’s having dedicated teams. With Saints Row 2 and RFG we had our own separate teams, and we steal from each other as far as technology goes, but we do our own thing and we have our own staff.
- http://www.n4g.com/xbox360/News-253647.aspx
- http://www.gameplayer.com.au/gp_documents/Red-Faction-Interview.aspx?Page=3
It seems my debate with Mrstickball that the Xbox 360 has peaked too early has sufficed, developers are already looking at the next console.
Mrstickball what is your response to this?
Plz Discuss