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Forums - Gaming Discussion - Penny Arcade on Lair

I think they make some really good points that need to be reinforced:

You couldn't pay us to play Lair any more than we have already. The game has given me a new respect for the professional reviewer, because when a game like Lair hits their desk, they have no recourse. They must tread, as Dante did, down that scarred staircase and into the greasy throat of hell.

The people behind the solid reinvention of Warhawk chose - in their kindness, and in their wisdom - to let the player decide if they want to wrangle their flight gameplay via Sixaxis or the analog sticks, a move that'll prove prescient. Controls aren't the only problem in Lair, though, so altering the controls wouldn't represent a complete solution. You're using those controls to accomplish frustrating, unimaginative, sometimes enigmatic tasks.  People will forgive a good game its indulgences if they feel they're being met halfway, and one never gets that impression here.  You may find yourself in disbelief an hour into it, the Electronics Boutique receipt crumpled in your fist, trying to correlate Lair's non-stop torrent of anguish and your missing sixty bucks.

I would never ask you to take my word over your own experience, though, and you'll certainly find those online who will bolster you in your choice to purchase. There are some who derive a kind of perverse superiority from their mastery of the game's ambiguous mechanics.  For my part, I don't give a good Goddamn if someone has trained themselves to eat shit and like it. The game is not challenging, it's difficult to play, and it's taken many years but I'm ready to begin making this distinction.

This is an indictment of Lair, and not an indictment of the Playstation 3 as a platform like you might see burst online in some flammable thread. Playstation 3 owners will have plenty to crow about soon enough. Heavenly Sword, well... We'll talk about Heavenly Sword later.  But
Lair and Sony aren't synonyms, it isn't emblematic of your choice of console. It's just...
bad, a raw-feeling launch title that even an additional year could not rescue.

We don't need Lair to be good, and so we don't need to make excuses for it. It has been extremely strange to watch the community react to reviews like the one at IGN, with claims that the site is "known" to be biased against the Playstation 3 - as though a site with IGN's expenses could afford to play such a dangerous game with one of the pillars of the medium. The reality is that IGN delivering a four-point-nine review of a title this anticipated is a sign of their allegiance to the reader. I'm not a fan of the site. IGN.com is not my homepage. But scoring a game this low, so at variance with their average numerics, is the sort of maneuver that should restore faith.

 

(CW)TB out.

I think this whole article is absolutely brilliantly written.  I don't understand why people defend a bad game as if it's the blood of the very platform it's played on.  I didn't see Wii fans rampantly defending Boogie...  Anyone else agree with Tycho here?



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I know why ..easy fanboys.. a bad game is a bad game



THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe 

PSNTAG K_I_N_G__COKE

  The King Of The Iron Fist tournament

RolStoppable said:
naznatips said:

I think this whole article is absolutely brilliantly written. I don't understand why people defend a bad game as if it's the blood of the very platform it's played on. I didn't see Wii fans rampantly defending Boogie... Anyone else agree with Tycho here?


How many persons do you know who defend games from EA anyway?

 

I liked the Godfather: Blackhand, and SSX Blur seemed fun from the thirty minutes I spent with it.

There, I'm out.



Although that's a good point Rol, a bad game is a bad game. It doesn't matter what console it's on. People should not be attacking literally every review source on the internet because of how bad this game is, just because it looked good on early hype. Btw, here is the comic that went with it. It's funny, but the article was the important part.

 http://www.penny-arcade.com/comic/2007/09/03

I'm sort of scared that some people on this board won't actually get why it's funny.



The LIAR joke was already a bit old, but the rest of the comic was good.

I definitely agree on his post though.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

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This thread just seems like flame bait and beating the dead horse to me.



Legend11 said:
This thread just seems like flame bait and beating the dead horse to me.

It's almost the exact opposite.  Did you actually read the article?  The purpose of it is to end attacks.  The point is that the PS3 does not need Lair to be great.  Lair is not the PS3's only game, and it's certainly not tied to the system.  Admitting Lair is a bad game is not saying the PS3 sucks as a system.  If every bad game that came out made a system bad then there would never be a good system in the history of gaming.



I read the article and anyone with common sense would have realized it when Lair's review scores first started pouring in. I think everyone just wants to forget about it and move on to bigger and better things so chances are most people have pretty much put Lair behind them and realize the PS3 has many great games ahead of it.



Completly agree with him. I hate it when people try and claim that bad controls are actually just hard to master. Of course they are hard to master, they are bad controls. I managed to become pretty good with Red Steel's controls, however they weren't meant to be hard to master they just sucked.

The fact that threads have shown up with videos as proof the game controls well is ridiculous. You could probably find a video on the net of someone completing Battle toads without getting hit, yet you wouldn't say it was evidence that BT was an easy game.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

Zim said:
Completly agree with him. I hate it when people try and claim that bad controls are actually just hard to master. Of course they are hard to master, they are bad controls.  I managed to become pretty good with Red Steel's controls, however they weren't meant to be hard to master they just sucked.

The fact that threads have shown up with videos as proof the game controls well is ridiculous. You could probably find a video on the net of someone completing Battle toads without getting hit, yet you wouldn't say it was evidence that BT was an easy game.


It's kind of like when people say the controls are so good they make the game too easy. It just makes absolutely no sense.

 

Edit: Battle toads is probably one of the most difficult games I own, or have ever played. OF course there are inherent design flaws from the NES era, such as BEING ABLE TO DAMAGE EACH OTHER in co-op. That has to be the dumbest thing ANYONE has ever thought of.