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1.26 m Ratings DeveloperRocksteady Studios GenreAction Other VersionsRelease Dates
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In the classic debate of Superman versus Batman I have always found myself on the side of the Dark Knight. Sure, Superman could easily beat him to a pulp when you think about it realistically, but what’s fun about a super hero who is invincible except for a single weakness? Well when it comes to video games I think a clear winner has been decided. Batman: Arkham Asylum might be the best super hero game ever, while the horror of Superman 64 has forever marred the reputation of the man of steel.
The best part of this storyline is that it seems perfect for Batman. Each super villain tries to fight you with their own specific brand of villainy, which helps to make each boss fight unique. If you got in a fist fight with Poison Ivy or Scarecrow it would not even slow Batman down, so it’s good to see these villains used in a way that is faithful to their characters. One thing that could be seen as a detriment to the storyline is that most of the twists in the narrative are obvious to anyone who has seen the old Batman cartoons, but that's fine since the scenes are still so much fun to watch even if you see the twists coming from a mile away. The story is pretty hard to understand (or at least does not have nearly the same impact) if you are unfamiliar with Batman’s history, as well as the histories of the main villains.
Fighting really comes into its own when you have a group of ten or more minions to fight against all at the same time and gain access to combo dependent moves. In this situation it becomes a lot less about pressing attack until everyone around you is on the floor and instead you have this extremely fast paced, precise fighting style, and you're trying and go as long as possible without taking a single hit. You are always weighing the options of going for another hit or waiting for someone to counter, but you can’t sit on your laurels too long without doing anything or you will lose the combo. Batman also cannot take a lot of hits before dying, so even if you aren’t going for the combo it is in your best interests to try and avoid damage as much as possible. This gets extremely tough when your adversaries start picking up weapons which you cannot counter, like knives and cattle prods, and you have to quickly remember to stun them with your cape or leap over them to attack from behind, which makes the fighting even more exciting as you try and keep track of the one guy with a knife among a group of 10-15 enemies.
Finally you have exploring, which is made worthwhile by all of the collectables strewn around Arkham. It seems Riddler got free from Arkham long before the Joker and has hidden puzzles for you to solve and trophies for you to find. The puzzles give you hints at what to look for, and all you have to do is scan in that object with the L2/LT button and you have solved the riddle. Most of these puzzles are based around Batman’s assorted villains, with many of the lesser known like Black Mask and Tweedledee and Tweedledumb getting a moment in the spotlight, even if they don’t make an actual appearance in the storyline. Completing Riddler’s challenges gives you access to character bios on all of these villains, as well as some of Batman’s allies, which were a lot of fun to read as a fan of Batman. There are also tapes that you can collect of psychological interviews with the game’s villains. Hearing Riddler make a riddle about maiming babies during one of these tapes was one of the creepier moments of the game.
I finished Batman: Arkham Asylum in 10 hours while only getting collectables that were in obvious reach during my playthrough. This is a decent length for a game of this genre on normal difficulty. There are also easy and hard difficulties that help add to replay value somewhat. Once you are done with the story mode you can explore Arkham and spend a couple more hours finding all of the hidden treasures that Riddler has left behind. Challenge Rooms are provided as well, which pit you in a brawl or sneaking mission against all challengers. The brawls consist of four rounds of increasing difficulty and you are awarded medals based on how many points you accumulate, which is mostly dependent on your combo counter. Sneaking missions put you in rooms with armed guards and you are awarded with medals based on specific take downs you are tasked with performing. These can be as easy as swooping in and glide kicking a guard, or as difficult as knocking out three guards standing next to three different walls all at the same time with blasting gel. As you complete the story mode and Riddler’s puzzles you gain access to these challenge rooms. There are four brawls and four sneaking missions, as well as more difficult versions of each of these unique challenges that you can unlock. All told the challenges will probably interest you enough to get another 4-5 hours of fun out of Batman.
Batman: Arkham Asylum is definitely the best Superhero game I have ever played. I am so happy to finally get to play a game where Batman is treated like Batman instead of just re-skinning a Double Dragon game with Batman and Robin. Even though the recently awarded Guinness World Record of Most Critically Acclaimed Superhero Game Ever is obviously a marketing stunt, it certainly deserves the praise. The story was straight out of the cartoon (in a good way), the action is surprisingly deep and fun, and the audio was on point even if the visuals were a bit wanting. If you are a Batman fan, you owe it to yourself to play this game, and if you aren’t then go play Superman 64 and think about the decisions you have made in your life. |
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