America - Front
America - Back
In Sonic Free Riders, full-motion body control allows you to twist and turn your way through a range of courses in an action-packed Sonic experience. Kinect's unique motion sensor means Sonic Free Riders will see family and friends controlling their fully customisable hover board or bike by twisting, turning and jumping in an exhilarating race to be the first to cross the finish line. Choosing from one of your favorite Sonic characters, or your own Avatar, you can reach out and grab a variety of pickups along the course. By throwing, shaking, or swinging your arms to launch your items, you can gain the competitive edge over your rivals in high octane single or multiplayer races.
Critic Review Added to Database | Fab_GS | 30th Nov 2010 |
Critic Review Added to Database | Fab_GS | 21st Nov 2010 |
Critic Review Added to Database | Fab_GS | 21st Nov 2010 |
Critic Review Added to Database | Fab_GS | 21st Nov 2010 |
Critic Review Added to Database | Fab_GS | 21st Nov 2010 |
Critic Review Added to Database | NazoSaix | 16th Nov 2010 |
Critic Review Added to Database | NazoSaix | 16th Nov 2010 |
Game Information Updated | oliist | 01st Nov 2010 |
Game Information Updated | oliist | 01st Oct 2010 |
Release Date Added to Database | oliist | 01st Oct 2010 |
Game Information Updated | oliist | 20th Sep 2010 |
Release Date Added to Database | oliist | 20th Sep 2010 |
Release Date Added to Database | oliist | 08th Sep 2010 |
Game Information Updated | oliist | 08th Sep 2010 |
Game Information Updated | oliist | 03rd Sep 2010 |
Total Sales |
0.00m
Japan |
0.75m
NA |
0.25m
Europe |
0.10m
Others |
1.10m
Total |
1 | n/a | 19,787 | n/a | 2,957 | 22,744 |
2 | n/a | 7,860 | 12,357 | 3,020 | 23,237 |
3 | n/a | 8,252 | 7,061 | 2,288 | 17,601 |
4 | n/a | 17,965 | 6,384 | 3,638 | 27,987 |
5 | n/a | 15,792 | 7,331 | 3,455 | 26,578 |
6 | n/a | 18,535 | 17,050 | 5,318 | 40,903 |
7 | n/a | 27,503 | 20,040 | 7,104 | 54,647 |
8 | n/a | 41,492 | 24,716 | 9,893 | 76,101 |
9 | n/a | 17,777 | 15,937 | 5,037 | 38,751 |
10 | n/a | 9,469 | 5,238 | 2,198 | 16,905 |
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T.Rexington
posted 03/12/2012, 08:48
I wonder if this can make it to a million before 2012 is over. It's cheap enough to get the job done and the Sonic brand is always popular amonst youth and adults. Message | Report |
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SonicKazuki
posted 19/01/2011, 02:09
it actually worked just fine for me even before I calibrated it. It just worked better when I calibrated making my leans more responsive just a by a little bit Message | Report |
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Mr Puggsly
posted 17/01/2011, 08:56
@ SonicKazuki - I only played the demo and I had an issue with it barely responding as I leaned. Even if calibration helps, Sega should have made it more responsive by default. Anyhow, at this rate this could become the best selling Sonic Riders game. Message | Report |
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SonicKazuki
posted 08/01/2011, 08:37
sales could have been better if reviewers actually calibrated the game and realized they don't have to lean forward or back at at 90 degree angle. Works perfectly fine especially once you learn the controls and tracks. Message | Report |