Total Sales |
0.09m
Japan |
0.27m
NA |
0.18m
Europe |
0.07m
Others |
0.62m
Total |
1 | n/a | 42,453 | 18,564 | 12,553 | 73,570 |
2 | n/a | 15,962 | 6,709 | 4,753 | 27,424 |
3 | n/a | 10,431 | 5,137 | 3,399 | 18,967 |
4 | n/a | 5,904 | 4,495 | 2,492 | 12,891 |
5 | n/a | 6,499 | 3,836 | 2,418 | 12,753 |
6 | n/a | 4,736 | 3,675 | 2,102 | 10,513 |
7 | 44,691 | 7,736 | 4,456 | 2,793 | 59,676 |
8 | 11,139 | 12,082 | 6,074 | 3,883 | 33,178 |
9 | 6,587 | 13,225 | 5,421 | 3,906 | 29,139 |
10 | 2,709 | 6,728 | 4,563 | 2,050 | 16,050 |
![]() |
|
![]() |
|
![]() |
|
![]() |
Vueguy
posted 18/11/2011, 01:10
seriously, this game prove that some Japanese developers are falling behind like Kojima said. game like this shouldn't even have online cause the developer can't even made a proper server or netcode for the online for this game, so many connection error time out and freeze and kind of lag which cause frame rate drop. this is 1 vs 1, and can't even handle online lol, where we play FPS games that have 16 vs 16 or 30 vs 30 and there's little lag compare to this crap 1 vs 1 with so many issue online. Message | Report |
![]() |
|
![]() |
|