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        By now, it is common knowledge that just about anything is susceptible  to being made into a videogame. Therefore it was only a matter of time  until we were playing games based on epic poetry such as the Inferno.  Developed by Visceral Games, Dante’s Inferno is the re-imagining of  Dante Alighieri’s influential work as a violent hack and slash. The game  bears a strong resemblance to a certain other mythological action  adventure, but does that mean it lives up to the acclaim of its source  material?
Dante is a soldier during the Crusades, and after  executing many terrible crimes, he is confronted by Death. He survives,  and after experiencing the horrors of war, returns home to find both his  father and his fiancée Beatrice slain. The innocent Beatrice is taken  to the underworld, so Dante plummets to Hell in order to save his  betrothed. His journey is not an easy one and will require him to  survive the nine diabolical circles of Hell. Listed in order they are:  Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and  Treachery.
The combat system fueling Dante’s descent seems well  thought, but that does not mean that it is perfect. Dante’s weapon of  choice is the scythe which he wins from the Grim Reaper. Melee attacks  are relegated to the same two-button scheme found in many other action  games: square for swift-light attacks and triangle for stronger  but slower hits. L2 blocks, the right analog stick evades, L1  utilizes magic and X is used for jumping and double jumping. Circle fires projectile holy crosses, your supply of which is infinite. By  defeating foes, you build up the Redemption meter. Once it is filled,  Dante can receive a boost in attack power if you press R1 and L1 together. Overall, the controls are easy enough to grasp, though it  took me a while to get the hang of countering some enemy attacks.
As  you would expect, this is a violent game, featuring graphic fatalities  and copious amounts of blood splatter. The grotesque enemies you  encounter are all vulnerable to being ripped apart (or worse). But  beyond the gore, the world of Dante’s Inferno is innately dark and  miserable, filled with damned denizens at every turn. Reprising his role  from the original poem is the poet Virgil, your guide through Lucifer’s  dominion. The overall theme throughout is that you can be the sole  emissary of divinity or be just as savage and relentless as a demon.
The  range of enemies you will square off against is not as large as it  could be. There are demons, gluttons, heretics, and even unbaptized  babies. The variety changes as you progress through each of the nine  circles. Eventually, the enemies become overly repetitive and just  downright unpleasant to encounter. You are capable of stringing together  attacks for formidable combos, and will unlock more of these combos as  you collect souls to upgrade Dante’s abilities. This is another game  that uses the notorious Quick Time Events (QTEs) to supplement the  action. Usually, these are initiated when a shoulder button icon appears  onscreen. As you would expect, they are used to finish off enemies and  bosses, and perform otherwise impossible feats during gameplay. This is  neither the best nor the worst use of QTEs which I have encountered, but  it does help that they serve another purpose in the game.
One of  the more original ideas to be found in Dante’s Inferno is the Judgment  feature. You have the ability to either punish or absolve many enemies  within the game. Absolving will lead to enemies ascending in an  explosion of light, while Punishment means a sadistic demise. It may not  sound like much, but your decisions come with consequences. Your choice  to either punish or absolve will unlock abilities down both a holy and  unholy path. This system extends past just the combat, as you will come  across many damned souls named Shades throughout your journey. Each  Shade is based on the soul of a past mortal with some historical  significance, and after reading of their sins, their fate is placed in  your hands. Honestly, there is no point in being partial when it comes  to these choices as the only way to get significantly stronger is to  choose a path and stick with it.
Apparently, Hell contains a few  puzzles, serving to break up the fighting segments that comprise most of  the game. They are not overly complicated, occasionally falling back on  clichés of pulling levers and rotating switches. There are a few that  display noticeable degrees of originality, the best of which comes early  on and involves mind-bending portals. The level design is one of the  biggest downfalls of Dante’s Inferno. None of it is bad per se, just  forgettable. Some games prove that linearity does not impede original  level design, but this is not one of them. Sure, not all of your time is  spent running around killing off baddies; you’ll rappel and crawl  across walls, grapple your way to certain areas and even hitch a ride  atop a beast or two, but its just not remarkable.
I maintain that  this is a decent game. The inspired look to it certainly helps. The  graphics, while not stellar, are appealing, and the game runs with few  technical hiccups. A few ingame environments really hit you with their  attention to detail and sense of scale. The artists tried to make each  circle of Hell look distinct, which they do to a certain extent (Greed  is golden and Gluttony features a lot of disembodied mouths). But to the  casual observer, it all just looks like Hell. The animations are rock  solid. The art direction on the enemies is striking: they certainly give  off a demonic vibe, especially some bosses like Cleopatra and her  strange mouths for nipples. Speaking of bosses, they too fall in the  mixed realm of simply average.
It is ironic that a game about  eternal damnation could have a story that feels so soulless. Obvious  license with the original poem was taken but it doesn’t feel as though  it was taken far enough. There is no compelling reason to care about the  characters or what happens to them. Dante will encounter Lucifer and a  villainous incarnation of Beatrice but all they do is taunt him with  memories of his past sins. Every now and then, you will come across  someone from his personal life who he has wronged, and even be forced to  fight them, but considering that all of these characters are already  dead, their fate is inconsequential from the player’s perspective.  Nothing particularly gripping occurs until close to the end of your  adventure.
The story is told through a blend of in-game, CGI, and  hand drawn cutscenes. Each method looks good, but the 2D used for  flashbacks is the most eye-catching. Dante’s Inferno does not sound bad  either. The soundtrack, voice-overs and sound effects are all up to par.  The appropriateness of this game’s presentation compared to the  original piece is something I am not capable of determining but I doubt  that matters to most gamers who will play this.
In terms of raw  play time, the main adventure could run anywhere from six to 11 hours.  The game makes a strong case for at least one replay, thanks to an  unlockable difficulty, tons of collectibles, and the opportunity to  venture down the path you ignored the first time around, so you can  experience every ability that Dante is capable of. There is also the  Gate of Hell arena, where you battle wave after wave of enemies, while  simultaneously battling the constraints of a time limit. PlayStation 3  owners have the option of purchasing the exclusive Divine Edition.  Included is the full game soundtrack, a digital artbook, a digital  reprint of the full poem, and a making of documentary, as well as the  highlight of this offer: a download code for a DLC pack featuring a  prequel level, new enemies and costumes, and more, available sometime in  March. All of this retails for the same price as the standard retail,  game but will not likely extend your enjoyment of this game to any great  extent.
Ultimately, Dante’s Inferno follows an interesting  approach, with ideas that do not fully pan out. The holy and unholy  aspects are some of the few parts that make this game feel different;  much of the rest feels stale. Does it stand toe to toe with the best  Hack and Slash action games available? Not at all. However, there is  a  fair amount of amusement that you can squeeze out of this trip through  Hell, if you are a fan of the genre.










| Total Sales | 0.04m Japan | 0.64m NA | 0.28m Europe | 0.12m Others | 1.08m Total | 
| 1 | n/a | n/a | 42,382 | 42,382 | |
| 2 | n/a | 127,239 | 20,187 | 29,183 | 176,609 | 
| 3 | 10,211 | 42,952 | 14,628 | 13,258 | 81,049 | 
| 4 | 4,318 | 30,606 | 12,551 | 10,156 | 57,631 | 
| 5 | 2,623 | 20,843 | 3,973 | 4,865 | 32,304 | 
| 6 | 1,910 | 16,538 | 3,592 | 3,991 | 26,031 | 
| 7 | 1,445 | 13,332 | 3,933 | 3,528 | 22,238 | 
| 8 | 1,254 | 10,698 | 3,714 | 2,997 | 18,663 | 
| 9 | 1,128 | 8,601 | 3,804 | 2,654 | 16,187 | 
| 10 | 1,084 | 8,511 | 4,201 | 2,757 | 16,553 | 
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                    tontus
                   
                  posted 03/09/2012, 12:22
                   God of War III is easily the best hack n' slash this generation and of all time. Castlevania: LoS is amazing, definitely the best game in the genre outside of God of War. Dante's Inferno is mediocre but even so it's still tied for 3rd best this gen with Bayonetta & Heavenly Sword. Bayonetta has good gameplay but sucks at everything else, Heavenly Sword has good visuals & story but lacks good gameplay and Dante's Inferno is the most balanced with ok graphics, gameplay and story. I'd still like to see a sequel to Dante's Inferno only because this is such a niche genre and there isn't enough games to fill the void between God of War games. Message | Report | 
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                    Slimebeast
                   
                  posted 23/04/2012, 09:06
                   1 million, congrats. Worth every sale. Best hacknslash after Castlevania. Message | Report | 
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                    Slimebeast
                   
                  posted 28/12/2011, 07:43
                   The game ending promised a sequel. It ctoo ould take place in Hell. Message | Report | 
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                    Slimebeast
                   
                  posted 14/05/2011, 03:01
                   I like this game a lot. It deserved higher sales. Hope it still gets a sequel. Message | Report |