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Did my suggestion fix that redscreen problem you were having with saving your textcodes?

 

Okay, for the first one, it looked really good, but seemed to run into the same problem as what I had with the first ones. Rather than gather up the red and green and blue keys in and effort to get to the golden acorn, I just grabbed the first red key and then dropped down into the area where the golden acorn was. Hopefully this image should help show what the level ended up looking like as well as what I did and where I ended up.

My recommendation is one of two things. either add in some acorns at the top right hand corner where the red and green keys are, so that if they don't get itno that area, they won't get the A score, or instead of putting that key on top of that static boulder that the platform is swinging on, put it on top of a small door that's out of reach so that it won't drop down into range until after you get one of the other keys first.

 

 

The second level looked like you tried to edit the level and author information badly, which caused the level to break, so I fixed it

Driven Ins Hane - Avg Time: 35 seconds, Par: 1, Acorns: 0
Challenge - Key Order, Jumping Accuracy

31B2AB18ALJ5A3KB2AB27ALB2A5B23ALB2AB7A2B2A3BC8AFB3AB2AB8AB 2H4B8H2B3AB2ABJ2AB4A4BM12B3AB2ABJ2AK4ABC5A4K8AFB2ABJ6A3BC15A F2B2ABJ7A3BC13AF3B2ABJ2AB4A4BM7AF2HCM4B2ABJ2AK3A6B2A14B2ABJ 7AB10A7K2AB2AB8AB19AB2ABM6A2B19AB2ABIAIAI3AB3HC15AB2A2BMBMB IAMB2H3B2H2BHGHGHGHGH2B2A30BAXDBDHAEFACB2AB10ACDBDHADJA2B2A 2B9ACEJDHACDABD2ABC9ACEJDJACDACD2ABD9ACDBCDACHAGB2ABE9ABCBG 2ACHAEB2ABF9A2CDG2ACBA2B2ABGBFD6ABDB2GACHAEB2ABH9ABEJHFACHA EDAFBI9ACEJEFACJAED2ABJ9ACDBCJADHADB2AC10ACEJHFACJA2DAFCB9A CB3EADEA2B2A2C9ACB2EFADFA2B2ACD9ACB2EFA2DA2B2ACF9ACEJEHADEA HE2ACG9ACDEFEADJAHB2ACH9ACEJFBAEBAIDAFCI9ACD2EDA2DAIB2ACJ9A BEJEHAEGAJEBACE9ACDB2HAEJAJB2AD10ACX09007026029021XDriven#Ins#Hane@Hane

You can't just type "By[AuthorName]" at the end, it has to be specifically in the format of "X[Level#Name]@[Author#Name]"

Don't get discouraged by this, but yoru friend's level is incredibly well done. It took me about half a dozen attempts to beat it, but once I did, it only took roughly 30 seconds to complete, I particularly liked the red herring that the pink key provided, i suspected from teh very beginning that it was, but still attempted to grab it just in case, and burned through a number of lives in the process. The spike balls also set me back a few tries before I confirmed the position I needed to be to get over them safely. For this reason, I'm punching a quick title into it and giving a description.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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